The Elements - A NRP Game Create a nation/civilization and RP in the fantasy themed world. Each player starts with 7 tiles and a capital (Exceptions exist). Choose a location to start and your colors. (pick two) You may post once your nation has been approved, any aspects of your nation which I find unfair or meta that I have not already established are banned initial traits may be denied, but not denied after you have already been approved. READ THE RULES BEFORE NATION CREATION I am the OP, my job is to keep this game running smoothly, I will mediate inter-personal conflicts between players that relate to the game and will deny meta gamers their unfluffy modifications and advancements. ======================================================================================================================================= Rules: Be Nation Creation Regulations: -nations cannot start on a bare rock (grey), desert, ocean/sea, mountain or ice tile, cannot start on an island or adjacent or upon a tile with a livestock or other icon upon it unless suitable land for new nations is unavailable (late game new nations) -with the exception of a single allowed relatively standard human elemental race all new races must be unique and original, so no rubber mask humanoid races (orcs, elves, halflings, humans, dwarves etc) -all new races must either have pre est -The first 5 players get to each choose an element from the diagram bellow, players after 5 players have been reached either need to read up on their favorite current nation's fluff and create an offshoot of that nation or make their own unique element (for instance magic, death, air, cold, toxins, lightning etc) and cannot fuse two elements together (examples of illegal hybrid elements would be: magma (earth/fire), life (wood reskin but more OP), rock etc) -no race may have the ability to combine with another in order to utilize multiple elements, elemental powers are intrinsic to each race and all members of that race (with exceptions of subsets that cannot use elemental powers if the player desires) -no mind control or assimilation races -all races breath O2 and have a digestive range comparable to humans, races cannot have the ability to breath other gasses, liquid, solids or plasmas -no underground agriculture (all food is made on the surface by farms or ranchers) -no advanced or ulterior elemental techniques may be learned without my permission (for instance the fire nation cannot have the ability to shoot lightning, only bend, move and generate fire) -no above human reproductive rates without a major drawback (a hive race can have its drones but if they are to be numerous they cannot be elementals for instance) -no giant sized (>3m/9ft) or tiny (<.66m/2ft) races -no OP fighting skills -must require water to survive