>Nation Name: Dveselia >Race: Dveselians >Government: Decentralized Socio-Plutocracy (represented by a council of the most powerful of varying numbers depending on population and scope) >Motto: “Atbrīvoti no akmens, mēs dzīvojam.” (Liberated from the stone, we live) >Lore: In the rocks lie the souls of the dead, for when they met their end their spirits lingered in their remains. Over time their energized particles mix and mingle with that of the earth and sometimes finds itself turned to coal. This coal was then used to forge a steel sword and was the first example of the very first Kavelian, those souls who were trapped within forms they could not alter, and who even at this point had their soulstuff unbound and spread among their entire form. Over the many battles it took part in this sword gained sentience and using what little influence it had kept itself from being thrown into the soil and forgotten. Over time many other objects imbued with these strange souls accumulated in steel weapons and trinkets which during a late year in a world with incredibly technology caused these soul imbued objects to become the source of a new science, one which studied the strange nature of these seemingly unrelated things steel objects. Eventually their nature became understood, so much so that an attempt to create a device which could fully utilize these things in a kind of robot succeeded, these new forms knew themselves as Kalpians. These little helper bots were then mass produced and sold to the public, but some among their kind had grown mad and restless from years of neglect and disuse, and were thus discontented with their limited forms. These little bots became the reason that this form of “AI” fell out of favour, especially as new true AI based technologies became available, proven to be much more reliable than their soul bearing relatives. So the Kavelians who became the Kalpians found themselves abandoned, the few who escaped deconstruction hiding away in the dumps. Using what they were able to put together they deconstructed themselves into a new form, so similar to those machines which assembled them in the factories so that they became one factoral entity. Those who did not become apart of this great machine melted down themselves into raw spirit imbued metal to be recombined at a later date, and the other half of those who participated sacrificed themselves in a great ritual to launch their brothers into a new world, one where they would not be hunted and oppressed by their liberators of a different shackle. So the machine appeared in the region which would one day become known as the Dunes of Brevida, a place where they could abandon their shackles and forge themselves their own history and civilization. >Capital Starting Location: Most Westernly Desert, inland near the hills on the river) >Starting Turns: Turn 1: Construct New Machines to serve as host forms for our melted using raw materials and spares brought along for the journey. Turn 2: Experiment with new designs and study the scraps of advanced technology we brought with us to improve our Power retention using our spiritual energies. (magic-related tech) (Spirit Batteries pt 1) Turn 3: Spirit Batteries pt 2: Turn 4: Spirit Batteries pt 3: (complete) Through the power of old fashioned forms of batteries combined with the inertia retaining power of spiritual influencing we can now retain our energy without the need for the limited supplies of chemical battery materials we have access to. Turn 5: Establish Communications (exploration of surrounding region + electronic contact with other nations) Turn 6: Create a new factory to obtain metals and other earth related natural resources from the mountains. Name the factory city “Teramaja”, while our capitol shall now be known as “Lilismaja” Turn 7 Construct A grand hydro-electric plant to provide ample energy to Lilismaja Turn 8 (Figure out and implement the most efficient local energy form for Teramaja, preferably non-biological as we hold coal and oil to be to valuable) Turn 9 Consolidate territories by expanding around our great factories (both actions) Turn 10 Consolidate territories by expanding around our great factories (both actions) Turn 11 Tap the coal deposits we have located on this world to create a new generation of our kind. Turn 12 Construct a new Factory City in the south to serve as a nexus of that region. It shall be named “Deinsaikne” Turn 13 Consolidate territories by expanding closer to capacity Turn 14 Construct solar panel infastructure/drill for oil to provide more efficient energy storage for out of city travel in our desert territory Turn 15 Begin research into flexible form transfer techniques